By American Photo Magazine
American picture September October 2010 - Shoot to delight; a glance throughout the lens of the world's top activities photographers and more...
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If offered thrice that amount, they can actually be convinced to work with the PCs (they are fickle and greedy). Hieracosphinxes (3): hp 60, 71, 79. ADVENTURE AFTERMATH Very successful and powerful adventurers will likely leave UlDrakkan in ruins, with the captured slaves, the stolen relics, and their troops well in hand as they return to the surface. More likely, though, they leave having dealt the dark elves a terrible blow, possibly having recovered the prisoners and relics. If they leave Alevolenz alive, she will strike back—no doubt about it.
They live in Area T34. This duty is usually pretty light, so they are rarely prepared for action (-2 circumstance penalty to Listen and Spot). The staircase goes up to Area T3-15. Only two of the cells are currently occupied. In one, the elven priest Theron Thelonia awaits torture at the hands of the beautiful demon in Area T3-17—and he knows it. He has met Alevolenz and knows the basic layout of Tower 3 and of the bottom two levels of Tower 1. The other prisoner, named something like “Bialo,” is a locathah recently captured by the dark elves.
Iron Door: 2 in. thick; Hardness 10; hp 60; Break DC 28. A small room marks the entrance into this tower. The floor is tiled in black and purple. A few black cloaks hang from pegs on the west wall near the north door. Two female guards stand watch in this room, unbarring the door only for those dark elves bearing the House Vrama symbol. If the fortress is on alert, the guards in Area T3-4 are ready to charge into this room to defend the tower. Typical female dark elf guards (2): hp 14, 16. 32 The southern wall bears a black banner emblazoned with a green, skull-shaped mushroom symbol; a sword plunges into the top of the mushroom, completing the image.